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*008200511s2014 xx jr 1 eng d
*009 cam 1
*019 $amu$bl$dR
*020 $a978-03-8574-140-8$qheftet
*0243 $a9780385741408
*035 $a(NO-LaBS)10220494(bibid)
*035 $a(NO-OsBAS)150345110
*040 $bnor
*090 $bmu$c82$dD
*1001 $aDashner, James$d1972-$6(NO-LaBS)585062-1$_48494500
*24514$aThe eye of minds$cJames Dashner
*260 $aNew York$bEmber$c2014
*300 $a342 sider$c21 cm
*336 $atekst$0http://rdaregistry.info/termList/RDAContentType/1020$2rdaco
*337 $auformidlet$0http://rdaregistry.info/termList/RDAMediaType/1007$2rdamt
*338 $abind$0http://rdaregistry.info/termList/RDACarrierType/1049$2rdact
*385 $mAldersgruppe$a13-15 år$0https://schema.nb.no/Bibliographic/Values/TG1005$2nortarget
*386 $mNasjonalitet/regional gruppe$bUS$0(NO-LaBS)585062-1
*4901 $aThe mortality doctrine$v1
*5208 $aThe VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it's so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results. The government knows that to catch a hacker, you need a hacker. And they've been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen-and it's possible that the line between game and reality will be blurred forever.
*5218 $aPasser for 12-16 år
*655 7$aRoman$9nor$2norvok$_47585400
*655 7$aRomaner$9nob$2Bokbasen AS$_44960700
*655 7$aScience fiction$9nob$2Bokbasen AS$_42018900
*78500$tThe rule of thoughts$w(NO-LaBS)585063(tnr)
*830 0$aThe mortality doctrine$v1$_46730400
*85641$amedia.boknett.no$3Omslagsbilde$uhttps://media.boknett.no/objects/10/51/150345110/productimage_ORG_37282a6eb2af23dcc719350d700c29c5ba5322ad.jpg$nBokbasen, Oslo$qimage/jpeg
^